Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

4002sacuL

20
Posts
1
Topics
28
Following
A member registered Jun 02, 2021

Recent community posts

Minor update:

-Added some symbols to the  font

-Added all the cards that I could find:

·14 Common

·21 Uncommon

·17 Rares

·10 Loot

Probably missing a few, and there's a chance some of the cards might have some errors. we'll see

Forgot about this :P

I've just updated the drive with the following changes:

-Card size was a bit off, now it's 63*88mm (126*88 if you count the back)

-Old Cantrip font didn't work well, new font called "CantripIFix.ttf" added. New font only has letters, numbers and some punctuation.

-Added a Gimp file (Cantrip maker 63(+63)x88mm.xcf). Any user with Gimp and CantripIFix installed can make cards

-Added the card "rage"

I uploaded the font actually used in the game (it's called Cantrip) in this drive folder. There you can also find the bases (card front and back, no text) for the printable cards. If Gimp hasn't lied to me, they are in the standard card size (2 and 5/8" x 3 and 5/8"). I'll probably start putting the card text tomorrow

https://drive.google.com/file/d/1dc5K-jV7iyajlDnX38XZ-SSa5ph6vdEg/view?usp=shari...

https://drive.google.com/drive/folders/1MAewE-xdXWXnPw0AYcxnh1mRfEXZ9ye9?usp=sha...

I've started working on making the printable version myself. The first thing I've done it's to make the font used in the game an actual PC font using this website. In 9-10 hours I'll upload it to a google drive folder so everyone has access.

On a sidenote, while butchering the files in the GitHub I've appreciated the overall well organised folders, but I've found that the  font .png files had a very odd symbol  pattern. Is this for any specific reason? (keep in mind I'm no programer, I'm not aware of this kind of things).

Also also, while writing this I wanted to compliment the level of detail of the font I was using as reference, and wanting to cite the name I noticed it's "font_softsquare.old.png". The other one is also good, but not as detailed, so why the change?

NOTE: It's 0:35 local time, probably half of this post makes little sense/It's badly structured/has writing mistakes. If you find anything I should change, point it out.

Nevermind, I'm on Big Sur, but instead of getting an error, the game opens and crashes (before and after running the command). Do you want me to send you the report?

Yes, in recent versions of MacOS support for 32x was ceased. There's a solution tho.

It requires messing with terminal. If you run the command (without the " and replacing [File_Route] with the actual file route (use no spaces, rename folders if necessary)) "sudo chmod -R 755 [File_Route]" You will be able to open the file.

I'm gonna record me doing this, I'd be grateful if you put this information for other Mac users

You need a program like winrar. Once you have it, right click and extract

Makes sense, that seemed to be the only thing i had missing. Thanks!

Yeah, scene 15 and 16 are bukakes where you participate. You need to go to their gossips and ask them about stuff and eventually you'll get the option

What about 18? I can't figure that one out

I see! Thank you very much, I'm definitely including this mechanic in my games.

The adware mutation example killed me XD

I was hoping for some kind of indicative example, so I can figure wether if future ideas fall in the category of strong or weak mutations and balance them, as I'm still somewhat unfamiliar with the numbers here.

Still hanks a lot for the feedback and fast responses!! I'll tell you how it goes with my players, but I know a few who are gonna love it for sure!

So, if I understood correctly, you roll as many d12 as your current humor amount of certain colour (depending on the action) and then the DM rolls as many as you max fluid points + the difficulty modifier. Then you check how many of your rolls are equal or greater than the difficulty number, and subtract the ones from the DM that follow that same rule. Is that correct?

The game looks badass and has very interesting mechanics I'm interested in running, but I don't think I fully understand the mutation system. Could you explain it to me?

Thanks!

Perhaps you could add some document with all the cards in the standard card size (3.5in by 2.5in or 89mm by 63.5mm) so we can print them and use sleeves if needed.

For MacOs is "Users\<username>\Library\Application Support\LOVE\Labyrinth of Legendary Loot\options"

The game was nice and fun, but between the jokes and the early development drawings, I believe someone of the team must like E6.

Really great game.

Weird place to ask, but, can someone share same-style games? Listed tags are only NSFW-oriented, but I want to find more games that combine the RPG with the slight political intervention.